Wolf Age, The Read online




  Published 2010 by Pyr®, an imprint of Prometheus Books

  The Wolf Age. Copyright © 2010 by James Enge. Interior illustrations copyright © Chuck Lukacs. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, digital, electronic, mechanical, photocopying, recording, or otherwise, or conveyed via the Internet or a Web site without prior written permission of the publisher, except in the case of brief quotations embodied in critical articles and reviews.

  Cover illustration © Dominic Harmon.

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  Library of Congress Cataloging-in-Publication Data

  Enge, James, 1960—

  The wolf age / by James Enge.

  p. cm.

  ISBN 978–1–61614–243–8 (pbk. : alk. paper)

  ISBN 978–1–61614–293–3 (ebook)

  1. Ambrosius, Morlock (Fictitious character)—Fiction. 2. Werewolves—Fiction. I. Title.

  PS3605.N43W6 2010

  813'.6—dc22

  2010024687

  Printed in the United States of America on acid-free paper

  The epigraph to part 4 is from the lyrics to the song “Dire Wolf” by Robert Hunter and Jerry Garcia, copyright Ice Nine Publishing Company, and is used here by their generous permission.

  John O'Neill and Howard A. Jones expressed some interest in the werewolf from “Destroyer” (chapter 10 of This Crooked Way), and Lou Anders incautiously expressed an interest in the Strange Gods of the Coranians. The encouragement may have been unwise, but it was and remains deeply welcome.

  PART ONE: RAIDERS OF WURUYAARIA

  Chapter One: Council of the Gods

  Chapter Two: Death by Water

  Chapter Three: The Vargulleion

  Chapter Four: Undying

  Chapter Five: Visitors

  Chapter Six: Dragonkiller

  Chapter Seven: Words

  Chapter Eight: Eyeless Night

  Chapter Nine: Madness

  Chapter Ten: Method

  Chapter Eleven: New Year's Night

  PART TWO: ELECTIONS

  Chapter Twelve: The Outliers

  Chapter Thirteen: The Sardhluun Standard

  Chapter Fourteen: Fund-Raising

  Chapter Fifteen: Quarry

  Chapter Sixteen: Offers Made; Offers Refused

  Chapter Seventeen: Fight and Bite

  Chapter Eighteen: Wisdom at World's End

  Chapter Nineteen: Electrum

  Chapter Twenty: A Long Night

  Chapter Twenty-one: Night Shapes

  PART THREE: MASKS

  Chapter Twenty-two: The Shadow Market

  Chapter Twenty-three: War in the Air

  Chapter Twenty-four: Shadow and Substance

  PART FOUR: THE DIRE WOLF'S DUE

  Chapter Twenty-five: Friends and Foes

  Chapter Twenty-six: Death of a Citizen

  Chapter Twenty-seven: Long Shots

  Chapter Twenty-eight: The Stone Tree

  Chapter Twenty-nine: Election Results

  Chapter Thirty: Makers Meet

  Chapter Thirty-one: Plans and Devices

  Chapter Thirty-two: Last Words

  Appendix A: Calendar and Astronomy

  Appendix B: Names and Terms

  CHAPTER ONE

  COUNCIL OF THE GODS

  Listen, Iacomes. This is what I see.

  The Strange Gods were gathering by the Stone Tree, but Death and her sister Justice had not yet appeared. Justice, they knew, would not, but they expected Death to be there before them and War was angry.

  “I swear by myself,” War signified, indicating by a talic distortion that the oath was not sincere or binding, “Death is the strangest of the Strange Gods. She pervades the mortal world, but she can't manifest herself anywhere within a pact-sworn juncture of space-time!”

  “I am here,” Death signified.

  Now that they noticed her presence among them, the Strange Gods realized she had been implicit in a fold of local space-time all along, and simply had not chosen to reveal her presence to them. The other gods signified nontrivial displeasure with her.

  Death indicated indifference and readiness to begin the pact-sworn discussion.

  The Strange Gods did not submit to a ruler. In their discussions, it was common for the weakest of them to preside. So Mercy manifested herself more intensely than she would normally have done, and reminded them of their mission to destroy the werewolf city Wuruyaaria and how it was currently imperiled.

  “It is Ghosts-in-the-eyes,” signified Wisdom. “They are a powerful maker and necromancer—a master of all the arts we hate. Our instrument will destroy the city”—Wisdom indicated a pattern in events they all understood—“but now unless we find a way to bring down the walls of Wuruyaaria more swiftly, our instrument may also destroy great swathes among our worshippers. This goes against our nature and cannot be accepted.”

  Other gods indicated agreement.

  Death indicated chilly amusement: a laugh. “The werewolves will die,” she signified. “Their city will die. Our worshippers will die. Our instrument will die. Everything that lives must die. When the last soul is severed, this world will collapse into its component elements and drift away in pieces, flotsam on the Sea of Worlds. All this will happen in time: let events take whatever course they will, this is their destination. If this goes against our nature, our nature is doomed.”

  Each of the other gods emanated anger that would have killed a material being. It was uncivil of Death to prate about these matters that were well known to every god. If Death felt any discomfort from their emanations, she didn't show it. Her next comment was more immediately helpful, though.

  “I have a kind of solution to propose,” Death signified. “I would have effected it already, but the consequences will affect our pact-sworn efforts to destroy Wuruyaaria.”

  Mercy signified a need for more details; other gods echoed her.

  Death indicated a trivial detail in the pattern of events: the death of a man named Morlock.

  The gods expressed indifference.

  Death changed the detail's position in time-space.

  The gods meditated on the new potential patterns of events, a flowering of dark futures springing from this one seed.

  Most of the gods expressed surprise. Cruelty chuckled a bit, slowly shaking his heavy, many-toothed head.

  Death again changed the detail's position in time-space. The manifold patterns of things-to-be changed even more radically.

  “How can this be?” signified War. “Men and women die every day and their deaths do not matter.” Mercy signified some restlessness at this, but the Strange Gods were used to ignoring the endless quarrel between War and Mercy.

  “The progress of our plan in the as-things-are moves very slowly,” Death signified. “There is a tension of powers: our instrument; the pact binding our powers in this nexus of events; that damned sorcerer, Ghosts-in-the-eyes; the natural forces we do not control; and so on. If we disrupt that tension, unbalanced powers will unleash events like a torrent.”

  Wisdom emanated concern, a need to wait. They did wait as he juggled futures in various shapes, pondering the uncertain effects of varying causal chains. “I cannot chart the path of this torrent,” he signified finally to Death and to his peers. “It may benefit our pact-sworn intention or harm it.”

  “We must guide the torrent,” signified War with obvious eagerness.

  “We can't,” Wisdom signified
bluntly. “If we break our sworn intention we will be adrift in the torrent, effecting local changes within it but unable to determine its course. Each change will create new and interacting series of causation. There is certainty in our pact of sworn intention. In this other there is only chaos.”

  The Strange Gods, as one, made a symbol of protection against the name of this alien god. It had shocked them, as Wisdom intended, lending an unusual force to his signs.

  “Certainty only of failure,” Cruelty signified. “I was against the proposed instrument from the beginning. It is clear now that I was right and others were wrong. Why should the pact be sacred? Only our wills are sacred, or we are not gods.”

  “The pact is our will,” signified Loyalty. “It is our will united to act as the Strange Gods. To break that is to blaspheme against ourselves.” He continued for some time and stopped only when he visualized that the assembly was against him.

  Everything he signified was true, but they would not accept failure. On the other hand, Wisdom had frightened them with his tomorrow-juggling and his metaphorical torrents.

  “I propose a compromise,” signified Stupidity. “Death alone will be freed from the pact-oath. The rest of us will abide by it. That should reduce the chaos in events.” The Strange Gods impatiently made again the symbol of protection against the name of Chaos. Stupidity's use of Wisdom's trope emanated contempt and mockery, as was his intent. The gods were annoyed with Stupidity, but he did succeed in making them think less of Wisdom. Suddenly, Wisdom's fears seemed less wise, more fearful.

  “That hardly matters,” Wisdom signified warningly, but the gods were not prepared to listen. They wanted to do something, and this compromise allowed them the illusion of keeping to their plan even as they adopted a new one.

  The compromise, in the end, was assented to by all the Strange Gods (except Justice), and Death alone was released from the pact.

  “I go,” signified Death, and ceased to manifest herself.

  The rest of the Strange Gods stood conferring worriedly under the Stone Tree until the sun rose in the west and they fled like ghosts to hide with the darkness underground.

  CHAPTER TWO

  DEATH BY WATER

  Morlock Ambrosius shuffled the deck and dealt again. He was sitting by the side of an empty field on the great northern plain, using the surface of a broad stump as a card table.

  He threw a set of cards in a spiral pattern, crossed each card with another drawn from the pack, and then sat back to contemplate them. He again saw the drowned sailor, crossed by the Death card, the Lady of the Rocks. There were some variations: the one-eyed merchant bore the blank card of Mystery, the Wheel was crossed by the man with three wands looking out to sea. This was the third time he had thrown the cards, and each time they had prophesied the same fate: death by water.

  He had invented the cards as a way to gather signs from the future without using his Sight. That was dangerous for him now: he knew that Merlin had broken loose from his earthy prison and might be exerting his own powers of Sight to track or trap Morlock. He had left his horse with a friend and let his choir of flames run wild in an open seam of coal. He had walked away from everyone and everything he knew so that when the final battle came between him and Merlin, as few people as possible would be destroyed. (In fact, he didn't much care if he himself survived the battle, but he hated the thought of losing to his old embittered ruthen father.) And now, instead of telling him anything about the conflict he knew was coming, the cards kept predicting his death by drowning.

  Morlock shrugged his crooked shoulders and gathered up the cards. It was the nature of any type of mantia to reveal things that were useless until one met them in the context of a living Now. He slipped a band on the deck and tucked the cards into a pocket in his sleeve. Then he stood and walked northward up the road to the next town.

  Morlock Ambrosius knew the town would be empty before he got there. He had seen enough of them on the northern plains to read the clues by now: the lack of smoke, even from the local smithy, was the clearest sign. What he didn't know was why the town was dead. It had not been for long. There was meat fresh enough to eat in the pantry of the town's sole cookhouse. Morlock cooked and ate it, along with some slightly stale bread and withered mushrooms he had also found there. He left the deck of cards on the counter in payment, even though he had a feeling the owners of the place would never return to claim it.

  The place bothered him, so he didn't sleep there. He hopped a wall and walked due north across the brown stubbly fields, averting his eyes from the sun setting in the east. That was how he saw the raiding party approaching from the west.

  Morlock was so old he didn't bother to keep count of the years anymore and had seen things like this before. The mystery of the empty towns stood explained: they had fled the raiders who were now returning toward the northern road after having caught at least some of the townspeople. The only question now was how Morlock could avoid being swept up by the raiders.

  He knew a few invisibility spells, but they would all make his presence felt to a seer, if they had any in their party. Mundane concealment would be better than any spell, but there were no buildings near enough to be of any use. He settled for sitting down with his back to a wall facing east and waiting for them to pass.

  It almost worked. The raiders had some trouble with their prisoners at the wall, which they were crossing somewhat north of Morlock. A few children made a break, running away northward, and a few raiders had to round them up while the others supervised the prisoners' crossing of the wall. They had much to trouble them without looking about for stray travelers.

  Morlock, on the other hand, had a chance to observe the raiders and their prisoners quite closely. The raiders were rather odd looking, with long hatchet-narrow faces and necklaces strung with varying numbers of long sharp teeth. They had with them several doglike creatures who were not, in fact, dogs. Some of them took orders and obeyed them with more-than-canine shrewdness. Others seemed to be barking orders that the men (or manlike raiders) would obey.

  Morlock watched their shadows to confirm his guess. They were long, distorted by the low angle of the setting sun. But where they fell upon the wall it was clear: the dogs or wolves cast shadows like a man crouching on all fours, while the men cast shadows like wolves standing on their hind feet.

  It was a raiding party from the werewolf city somewhere to the north. Morlock forgot the name, if he had ever known it. His sisters could have told him, if she were here.

  The prisoners were mostly older folk and children. The healthy adults had obviously been able to escape from the raiding party. A rational choice, Morlock supposed: one must bury one's parents eventually, and one can always have more children. He eyed the few mature adults among the prisoners with some interest. Merely slow-footed?

  Morlock felt a twinge of pity for the children. There was nothing in store for them but life as slaves at best, or death as prey at worst. Or maybe it was the other way round: Morlock had never been a slave and he wasn't eager to make the experiment. He kept quiet and still and waited for the raiders to pass.

  It almost worked. The prisoners had all crossed the wall; the runaways had been rounded up. The rearguard of the raiding party crossed the wall and began to follow the main group eastward. Perhaps Morlock released an incautiously energetic breath of relief. Perhaps his luck was just out. In any case, one of the wolves in the rearguard lifted his nose and then turned to look directly at Morlock, slumped against the wall. He barked a quiet word to his manlike comrades.

  Two of the raiders armed with pikes looked over at Morlock and moved toward him, shouting in a language Morlock did not understand. Since all hope of concealment was over, Morlock stood and drew his sword Tyrfing, holding it at an angle meant to warn rather than threaten.

  The two pikemen stopped moving toward him and stared at the dark crystal of the blade, woven with veins of paler crystal, glittering in the red light of the eastering sun.

 
The wolf who had spotted him first yowled a warning to the whole raiding group. All the raiders stopped and looked at him. Things were going from bad to worse.

  Morlock backed away one deliberate step, paused, then took another step back. He growled slightly. From what he knew of wolves, he thought this might show that he was not prepared to attack, but would fight if he must.

  The two pikemen and the wolf who commanded them took two steps forward, the pikemen shouting something and the wolf barking furiously. Oddly, he understood the wolf better than the pikemen. The wolf seemed to be saying that Morlock should hide his teeth or he would be bacon by morning.

  Morlock suggested, in the same snarling language, the werewolf perform an act made possible by lupine agility. It was one of the few insults he knew for a wolf, and it was gratifyingly effective. The two wolf-shadowed pikemen were rocked back on their heels; the man-shadowed wolf charged forth with fiery eyes, silent now, eager to kill.

  Morlock waited. When the wolf poised himself to leap, Morlock dodged forward and brought Tyrfing down on the werewolf's shoulder, shattering the bone.

  Tyrfing was a focus of power as well as a weapon; to kill with it was an act of grim consequence, tantamount to enduring death itself. But the werewolf, of course, was not dead, merely wounded, and Morlock found he could shake off the shock of its suffering relatively quickly. He hoped the wolf would not heal soon; he had other trouble at hand.